Elle is just another teenage girl... most of the time. Bubbly and good-natured, she wastes no time making friends on her first day at her new school. But Elle has a secret: she hasn't come alone. She's brought with her a colorful mix of personalities, which come out when she least expects it... Who is Elle, really? And will her new friends stand by her when they find out the truth?
When Clémence, a student and actress struggling with personal issues, sees how miserable her grandmother is in her nursing home, she decides to break her out and take her on a road trip to the coast so she can see her childhood home one last time. But traveling with a senior with Alzheimer's Disease comes with a fair amount of challenges, and the journey is fraught with highs, lows, and near misses. Still, it's a chance for the two women to reconnect, with each other and with themselves, and it's a chance for Clémence to give Grammy the gift of one last thrilling and joyful experience.
Shocking! Disgusting! Meet the most dangerous twin girls in the universe! Their record of wrong doings, on purpose or not, will raise your hair on end. A darkly subversive collection of cynical comics gags that is sweeping Europe. Nothing is sacred for these two lil' monsters! South Park meets Monty Python.
King Edward of England is dead. Edward's son Harold, one of the potential successors, renounces his oath to yield the throne to William of Normandy. From that day forth, William will have no peace until his rightful claim to the throne is acknowledged. As the famous Halley comet soars across the heavens, giving rise to much speculation among the scholars of the time, William, Duke of Normandy, launches into the arrangements for the conquest that will change the face of England -- one of the most formidable military expeditions History has ever seen. This is a tale of ambition, broken oaths, battles, love, death and glory.
Leonardo is a genius. Full of boundless energy, he spends his days tinkering with his inventions and trying to solve life's scientific mysteries... often to the detriment of his poor 'disciple', who is willing to go to the most extreme lengths in the service of science. Welcome to a world of discovery, fun and pure madness!
There are some things that a child should never have to endure, but life can be cruel sometimes. Clara is only seven years old when she loses her mother to cancer. Before she passes away, Clara's mother gives her a doll from the days of her own childhood. Clara doesn't particularly like the doll at first, but it'll prove to be a precious ally, accompanying little Clara along the rough road of grief and mourning, through all its stages.
Isabellae's quest to track down her sister Suiko has now become a matter of the greatest urgency. Suiko is the only one with the power to heal Jinku, who has been bitten by one of the zombies summoned to the South China Seas. Our redheaded swordswoman, Isabellae, knows of only one way to get money quickly to finance her search: bounty hunting! As she writes history in ideograms of blood, little does she know that the family reunion will take place sooner than planned...
Twelve years have gone by since the tragic day when Aelio's father was killed during a chariot race. The young man has sworn to himself that he will not share his father's fate. But fate has its own ideas for Aelio... Whether he likes it or not, he seems to have inherited the family gift for training horses. His talent in this domain leads him to Rome colosseum. In honor of his father. And for the glory of those defeated!
It's Japan 1192, seven years since the battle of Dan-no-ura that marked the beginning of the feudal era. It's also been seven years since Isabellae Ashiwara started roaming the country, accompanied by her father's ghost, earning a living by the point of her sword. And seven years that she's been looking for her long lost sister, Siuko. The time has at last come for this bounty hunter to face up to her past and take charge of her destiny.
Saburo is an ambitious young yakuza who provokes a war between rival factions in an attempt to overthrow the Oyabun Kodama, Tokyo's gang boss. But the sly old devil won't give up without a fight! Hoping to have Saburo killed, he orders Shi's release from prison, something the old blind warrior has been waiting thirty years for. Thirty years cut off from the rest of the world, unaware of the betrayal that sealed his fate. Sometimes, all that separates family and business is the width of a blade...
Whenever Jerome Moucherot ventures into the society jungle, it's always with the greatest ardor. Everyone has to eat, but when Loulou, the youngest of the Moucherot family, is swallowed by a shark, our madcap warrior will not stand idle. The time of cohabitation with predators is over!
Still persevering with her quest to be reunited with her sister, Isabellae Ashiwara has taken to the raging seas in pursuit of the ship aboard which she thinks she might find Suiko. But, what with the very real dangers of the present and the increasingly oppressive ghosts of the past, Isabellae begins to doubt everything she once thought she knew. It's high time the dead went back to where they belong, once and for all!
There was a time when certain mortals could become gods. At this time, two thousand years ago, men would pass into legend by risking their lives to entertain the crowds; famous charioteers who, perched on their chariots like Apollo, would fight for their lives and their honor in the arena. This is the story of one of those heroes: Aelio Hermeros, perhaps one of the greates chariot riders of all time. He was a mortal immortalized in the memory of those who saw him compete, who witnessed his defeats, his victories, his blood spilled and, most of all, his glory.
No one thought he'd ever dare to return. In this African country where the dictatorship has banned all forms of cultural expression, the storyteller named Once-Upon-A-Time has already had a brush with death. For refusing to stop performing his puppet shows, he lost both his hands, severed at the wrist with the slash of a machete. Now he's back, ready to begin performing again, and ready to take on the powers that be...
Kate Walker, a lawyer from New York, was only supposed to spend a few hours in the village of Valadilène in the French Alps. She goes there to finalize the purchase of the Voralberg automation factory on behalf of her client, Universal Toys. But she soon finds out that while the director of the company, Anna Voralberg, has just died, Anna's younger brother is still alive and is the heir to the family business. To find him, she has no choice but to begin a journey through the history of the 20th century. Little by little, she uncovers the story of Hans Voralberg, a genius inventor of complex automatons who has been in exile in Eastern Europe since childhood.
For the first comics adaptation of his cult game, Benoît Sokal has chosen to revisit "Syberia" and propose an alternative version to the reader. The result is a perfect prelude to the third installment of the game and an ideal opportunity for the young illustrator Johann Blais, chosen by Sokal himself.
And now, a total change of scene for the saber-toting redhead! Now that Suiko, dying, revealed the true nature of their family's destiny, Isabellae has gone off to the land of her roots, Ireland. Her Celtic relatives have quite the surprise in store for her. She'll end up joining the combat for the control of the island. And yet, no training could have prepared her to face the enemy that lies under the tomb of 500 kings...
As Aelio heads north, the shadow of his nemesis hangs over him. Up there, far from the land of his childhood, he'll have to compete in the most dangerous race of his life. This is the only way for him to truly bring glory to his name... and to carry out his revenge...
Yu Kiang works for a Chinese lumberjack corporation in the Congo. Despite his company's ban on its employees from frequenting the local girls, Yu has fallen for a Congolese woman, Antoinette... and, in a very different way, for Antoinette's little daughter, Marie-Léontine. One night, in the arms of his lover, Yu discovers Antoinette's wound: a terrible scar, an assault on her femininity. How many others are there like her, exiled from their own body, victims of a monstrous ongoing tradition? How many? 150 million. But the only thing that matters to Yu and Antoinette is that little Marie-Léontine never falls victim to the tradition that her mother had to suffer.
Kate Walker, a lawyer from New York, was only supposed to spend a few hours in the village of Valadilène in the French Alps. She goes there to finalize the purchase of the Voralberg automation factory on behalf of her client, Universal Toys. But she soon finds out that while the director of the company, Anna Voralberg, has just died, Anna's younger brother is still alive and is the heir to the family business. To find him, she has no choice but to begin a journey through the history of the 20th century. Little by little, she uncovers the story of Hans Voralberg, a genius inventor of complex automatons who has been in exile in Eastern Europe since childhood. For the first comics adaptation of his cult game, Benoît Sokal has chosen to revisit "Syberia" and propose an alternative version to the reader. The result is a perfect prelude to the third installment of the game and an ideal opportunity for the young illustrator Johann Blais, chosen by Sokal himself.
Profit margins, inventions without a purpose, lost jewelry-these are just a few of the everyday problems you face when you're Leonardo, the world-famous genius. Things only get more difficult when you throw in an injury-prone disciple whose own inventions all seem to go "boom!" Who knows? Someday the pupil might surpass the master-if he can ever manage to get up before the sun goes down!
A lone cowboy rides into town and all hell breaks loose... Sound familiar? Here is yet another take on the beloved Wild West trope, complete with corrupt law enforcement officers, a town drunk, guns for hire, a brave young woman trying to hold on to her failing ranch, vicious people with wealth and power trying to take it from her, a couple of cow-herders, and a colorful cast of characters with names like Red Dust, Ten Gallons, and of course... Comanche.
Just when the Triple Six Ranch is finally back up and running, disaster strikes in the form of a potential Indian uprising: the local Cheyenne tribe has not been receiving the food supplies promised by the U.S. government, and decides to steal Comanche's cattle. As Red Dust goes searching for answers to try to prevent a violent war, Comanche is held hostage, the men from the railroad get fidgety waiting for their meat, and the boys from the ranch make a reckless decision.
Virtuoso Belgian violinist Eugène Ysaÿe is invited out to the Congo by the governor to give a concert. How could he refuse such an invitation? Eugène waves goodbye to the infamous gray Belgian skies and hops on a plane taking him to the dazzling colors of Africa. He is invited to stay a few weeks at his nephew's house, by the stunning Lake Maï Ndombé. And that's where he meets Turntable. Through their mutual appreciation of music, the servant and the celebrity gradually form an unlikely friendship, breaking the boundaries of convention.
When the notorious Dobbs brothers are foiled in their attempt to attack the stagecoach and ride off with the ranchers' gold, they vow to get the money at all cost. Before long, both the gang of brothers and the entire Triple Ranch crew, accompanied by a mysterious preacher who's awfully good with a six-shooter, are on the trail of one man... the mule-riding, whiskey-drinking Pharaoh Colorado, whose saddlebags are filled with gold and whose flask is tragically empty. Maybe he can just make a quick stop at the cabin of Trapper Hans for a swig of hooch.... Little does he know, that cabin is about to become the scene of much more than a few rounds between friends, as darkness descends and a deadly showdown grows imminent.